Designer with 15 years experience. Latest shipped titles include Witcher Wild Hunt & Gwent.
SOME OF THE GAMES Damien WORKED ON
Mid Life Dev Crisis
One day you wake up, and you wonder: What lessons did I learn from working on GOTY, Good games, Failures & Cancelled projects? Should we crunch? How do we boost creativity within teams? Is there a rule to minimising failure? Should I write all those lessons down and make a presentation about it? Am I having a mid-life dev crisis? Probably.